Tuesday 30 November 2010

Animation collectives/studios/companies in Leeds

I came across these websites when I was researching animation in Leeds.
Some of the work these places do is amazing :)

animatedyorkshire.co.uk
leedsanimation.org
screenyorkshire.co.uk
liquid-studios.com
studio163.co.uk
teabagstudios.com
bradley.tv
motus.tv
barkandbite.com
weareboxhead.com

Contacting and visiting other animators

We went to see the screening of Animated Yorkshire's show reel for the film festival a couple of weeks ago, unfortunately the person with the show reel and who was going to chat to us about it couldn't make it, but the guy who was there showed us some of their work online, there was some really diverse and interesting stuff!

We also booked some tickets to attend Animated Yorkshire's benefit party after the animation festival, thought it might be a good way to get to know some of it's members and have a chat with them about their animations etc, unfortunately it was cancelled at the last minute due to problems with the venue.

I got in contact with Leeds Animation last week to see if I could book a place on their course at the weekend, unfortunately the course had been cancelled due to lack of interest - it seems i'm not having much luck at the moment!
However, they have another coming up in the new year so i'm going to try and get to that one instead.

Wednesday 24 November 2010

The Beatles Rock Band intro

Some animations from BAF I liked


Heroes of the UAE - Animated Movie on Increasing awareness

Freebies!!



Some freebies from the animation festival.

Bradford Animation Festival






Me, Tahra and Laura went to BAF on Friday 12th Nov. We really enjoyed it and will definitely go again.
Some pictures from the day.

Animation Books






I recently bought these animation books to help me learn about it, haven't managed to read all of them yet but i'm getting there!

Friday 19 November 2010

Nick Park


Nick Park is most definately one of my favourite and most influential animators of all time, when i saw 'A Grand Day Out' for the first time i thought it was fantastic, the way Park manipulates the characters to portray human emotion using something made from clay is brilliant and i think it is so funny.
He is best known for creating Wallace and Gromit, Creature Comforts, Shaun the Sheep and Chicken Run.

Tim Burton


Tim Burton created feature length animations such as The Nightmare Before Christmas, James and the Giant Peach and Corpse Bride. I really enjoy his work, both films and animations, I think they are so visually fantastical and interesting.

Walt Disney


Walt Disney is probably the most famous animator of all time and continues to be a household name all over the world, he created iconic charcters such as Mickey Mouse, Donald Duck, Goofy and Pluto as well as proceeding to produce feature length animations such as Snow White and the Seven Dwarfs.

Some influential animators



Joseph Barbera and William Hanna who created such animations as The Flintstones, Scooby-Doo, Yogi Bear and Top Cat - all of which were favourites of mine as a child.

Friday 5 November 2010

Different techniques of animation

Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.
The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35 mm film and newer media such as digital video. The "look" of traditional cel animation is still preserved, and the character animators' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology.
Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional animated films which were produced with the aid of computer technology include The Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001), Treasure Planet (USA, 2002) and Les Triplettes de Belleville (2003).
Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin, Lion King) to the more "cartoony" styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982) and The Iron Giant (US, 1999), Nocturna (Spain, 2007)
Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons). Some examples are; Spongebob Squarepants (USA, 1999–present), The Fairly OddParents (USA, 2001–present) and Invader Zim (USA, 2001–2006).
Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other examples are: Fire and Ice (USA, 1983) and Heavy Metal (1981).
Live-action/animation is a technique, when combining hand-drawn characters into live action shots. One of the earlier uses of it was Koko the Clown when Koko was drawn over live action footage. Other examples would include Who Framed Roger Rabbit? (USA, 1988), Space Jam (USA, 1996) and Osmosis Jones (USA, 2002).
Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. Computer software is widely available to create this type of animation.
Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include The Tale of the Fox (France, 1937), Nightmare Before Christmas (US, 1993), Corpse Bride (US, 2005), Coraline (US, 2009), the films of Jiří Trnka and the TV series Robot Chicken (US, 2005–present).
Puppetoon, created using techniques developed by George Pal, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.
Clay animation, or Plasticine animation often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include The Gumby Show (US, 1957–1967) Morph shorts (UK, 1977–2000), Wallace and Gromit shorts (UK, as of 1989), Jan Å vankmajer's Dimensions of Dialogue (Czechoslovakia, 1982), The Trap Door (UK, 1984). Films include Wallace and Gromit: Curse of the Were-Rabbit, Chicken Run and The Adventures of Mark Twain
Cutout animation is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include Terry Gilliam's animated sequences from Monty Python's Flying Circus (UK, 1969–1974); Fantastic Planet (France/Czechoslovakia, 1973) ; Tale of Tales (Russia, 1979), The pilot episode of the TV series (and sometimes in episodes) of South Park (US, 1997).
Silhouette animation is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. Examples include The Adventures of Prince Achmed (Weimar Republic, 1926) and Princes et princesses (France, 2000).
Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films such Jason and the Argonauts (1961), and the work of Willis O'Brien on films such as King Kong (1933 film).
Go motion is a variant of model animation which uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film The Empire Strikes Back (1980). Another example is Vermithrax from Dragonslayer (1981 film).
Object animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items.
Graphic animation uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.
Pixilation involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include The Secret Adventures of Tom Thumb and Angry Kid shorts.
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping.
Examples: Foster's Home for Imaginary Friends, Danny Phantom, Waltz with Bashir
Analog computer animation
Flash animation
PowerPoint animation
3D animation are digitally modeled and manipulated by an animator. In order to manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few, these techniques fall under the category of 3d dynamics. Many 3D animations are very believable and are commonly used as Visual effects for recent movies.
Photo Realistic Animation, is used primarily for animation that attempts to resemble real life, Using advanced rendering that makes detailed skin, plants, water, fire, clouds, etc. to mimic real life. Examples include Up (2009, USA), Kung-Fu Panda, Ice Age (2002, USA).
Cel-shaded animation, is used to mimic traditional animation using CG software. Shading looked stark and less blending colors. Examples include, Skyland (2007, France), Appleseed (2007, Japan), The Legend of Zelda: Wind Waker (2002, Japan)
Motion capture, is used when live action actors wear special suits that allow computers to copy their movements into CG characters. Examples include Polar Express (2004, USA), Beowulf (2007), Disney's A Christmas Carol (2009 USA), Avatar (2009, USA).
2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.
Drawn on film animation: a technique where footage is produced by creating the images directly on film stock, for example by Norman McLaren, Len Lye and Stan Brakhage.
Paint-on-glass animation: a technique for making animated films by manipulating slow drying oil paints on sheets of glass, for example by Aleksandr Petrov.
Erasure animation: a technique using tradition 2D medium, photographed over time as the artist manipulates the image. For example, William Kentridge is famous for his charcoal erasure films.
Pinscreen animation: makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
Sand animation: sand is moved around on a back- or front-lighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light contrast.
Flip book: A flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books. (wikipedia)

CGI animation example

CGI animation

CGI (Computer Generated Imagery) is also used for 2D and stop-motion animation. But it's 3D CGI animation that has become a popular form of animation. Beginning with Pixar's Toy Story, 3D CGI animation has raised the bar for the images we see on screen.
3D CGI animation is used not only for entire films or TV series, but also for spot special effects. When filmmakers used models or stop-motion in the past, they now can use 3D CGI animation, such as in the first three Star Wars films and Spider-man movies.
Good 3D CGI animation requires specific software programs. These programs used to be available only to studios with lots of money, but with the advance of technology, now someone can create 3D CGI animation at home.
In addition to software programs, you need to employ detailed modeling techniques, shaders and textures to create a realistic look, and build backgrounds and props. Just as much time and work is required in making 3D CGI animation as in 2D cel animation, because the more you build detail into your characters, backgrounds and props, the more believable your animation will be. (about.com)

Cel Animation example

Cel Animation

When someone says the word "cartoon," what we see in our head is usually cel animation. Cartoons today rarely use the pure cel animation of the past, instead employing computers and digital technology to help streamline the process.
A cel is a sheet of transparent cellulose acetate used as a medium for painting animation frames. It is transparent so that it can be laid over other cels and/or a painted background, then photographed.
Cel animation is incredibly time consuming and requires incredible organization and attention to detail. It starts with creating a storyboard to visually communicate the story to the production team. Then an animatic is created, to see how the film's timing works. Once the story and timing is approved, the artists go to work creating backgrounds and characters that fit "the look" they're going for. At this time, the actors record their lines and animators use the vocal track to synchronize lip movements of the characters. The director then uses the sound track and animatic to work out the timing of the movement, sounds and scenes. The director puts this information on a dope sheet.
Next, the art is passed from one artist to another, beginning with rough sketches of the characters in action, ending with that action transferred to cels that have been painted.
Finally, the camera person photographs the cels with their coordination background cels. Each frame is photographed according to the dope sheet that was created at the beginning of the animation process.
Then the film is sent to a lab to become a print or a video, depending on the medium that is required. However, if digital technology is employed, much of the cleaning up, painting and photographing of frames is done with computers. (about.com)

Rotoscope Animation example

Rotoscoping animation

Rotoscoping is used to capture realistic human movement by drawing over film footage of live actors. Perhaps this sounds like cheating, but adding an artist's vision to the movements of a human actor can create a unique storytelling medium that is just as stylistic as any other form of animation.
One of the most sophisticated examples of rotoscoping is the film Waking Life, starring Ethan Hawke and Julia Delpy. Waking Life took the 2001 Sundance Film Festival by storm, impressing audiences and critics with not only its animation style, but director Richard Linklater's ability to tell a moving, rich story using a frenetic animation style like rotoscoping.
A much more simple example of rotoscoping is Tom Goes to the Mayor on Adult Swim. Actors are photographed performing the scenes. Then the photos are digitally processed using a graphics filter. When the rendered photos are strung together, the story is told using limited animation, no lip movements and little movement in arms and legs. (about.com)

Cutout animation example

Cut out and collage animation

Simple animation used on TV is usually a combination of cutout and collage techniques. Cutout animation uses, literally, models or puppets that have been cut from drawing paper or craft paper, possibly drawn or painted on. The pieces are then arranged loosely, or connected by fasteners and then arranged. Each pose or move is captured, then the model repositioned, and shot again.
Collage animation uses basically the same process, except the pieces that are animated are cut from photos, magazines, books or clipart. Using collage can bring a variety of textures to the same frame.
South Park is perhaps the most well-known animated TV show that uses cutout and collage animation. The characters are cutout, and occasionally collage animation is used, such as when creators Matt Stone and Trey Parker use photos of Mel Gibson or Saddam Hussein to animate characters. (about.com)

stop motion animation example

Animation techniques and processes - Stop motion

Stop-motion animation (or stop-action) is the painstaking process of photographing a model, moving it a miniscule amount, then photographing it again. Finally, you string the photographs together and the tiny movements appear to be action. This form of animation is the simplest to use and is great for beginners.
For instance, Seth Green, an actor who has a love of action figures but no prior animation experience, co-created Robot Chicken with Matthew Senreich. They employ toys, sets that are more like dioramas, dollhouse props and clay (for facial expressions) in their stop-motion videos to create some pretty hysterical skits.
Though I say this technique simple, because the concept is easy to understand and execute, that does not mean stop-motion is not time-consuming or cannot be sophisticated.
In the hands of an artist, stop-motion animation can be very realistic, stylistic and moving. Films like Corpse Bride by Tim Burton show that stop-motion isn't a genre, but a medium that allows artists to create whatever they imagine. Each character in this film has several versions of bodies and heads in order to capture the most human movements and expressions. The sets are also created with the same attention to detail, creating a dark, beautiful world. (about.com)

The future of animation

One open challenge in computer animation is a photorealistic animation of humans. Currently, most computer-animated movies show animal characters (A Bug's Life, Finding Nemo, Ratatouille, Ice Age, Over the Hedge), fantasy characters (Monsters Inc., Shrek, Teenage Mutant Ninja Turtles 4, Monsters vs. Aliens), anthropomorphic machines (Cars, WALL-E, Robots) or cartoon-like humans (The Incredibles, Despicable Me, Up). The movie Final Fantasy: The Spirits Within is often cited as the first computer-generated movie to attempt to show realistic-looking humans. However, due to the enormous complexity of the human body, human motion, and human biomechanics, realistic simulation of humans remains largely an open problem. Another problem is the distasteful psychological response to viewing nearly perfect animation of humans, known as "the uncanny valley." It is one of the "holy grails" of computer animation. Eventually, the goal is to create software where the animator can generate a movie sequence showing a photorealistic human character, undergoing physically-plausible motion, together with clothes, photorealistic hair, a complicated natural background, and possibly interacting with other simulated human characters. This could be done in a way that the viewer is no longer able to tell if a particular movie sequence is computer-generated, or created using real actors in front of movie cameras. Complete human realism is not likely to happen very soon, but when it does it may have major repercussions for the film industry.
For the moment it looks like three dimensional computer animation can be divided into two main directions; photorealistic and non-photorealistic rendering. Photorealistic computer animation can itself be divided into two subcategories; real photorealism (where performance capture is used in the creation of the virtual human characters) and stylized photorealism. Real photorealism is what Final Fantasy tried to achieve and will in the future most likely have the ability to give us live action fantasy features as The Dark Crystal without having to use advanced puppetry and animatronics, while Antz is an example on stylistic photorealism (in the future stylized photorealism will be able to replace traditional stop motion animation as in Corpse Bride). None of them mentioned are perfected as of yet, but the progress continues.
The non-photorealistic/cartoonish direction is more like an extension of traditional animation, an attempt to make the animation look like a three dimensional version of a cartoon, still using and perfecting the main principles of animation articulated by the Nine Old Men, such as squash and stretch.
While a single frame from a photorealistic computer-animated feature will look like a photo if done right, a single frame vector from a cartoonish computer-animated feature will look like a painting (not to be confused with cel shading, which produces an even simpler look). (wikipedia)

Animation ... Selling Beyond the Cels

Animation ... Selling Beyond the Cels
An interesting article about the future of animation.

Thursday 4 November 2010

CGI animation websites

www.sonypicturesanimation.com
www.pixar.com
www.dreamworksanimation.com

Wednesday 3 November 2010

Present CGI animation films












Disney Pixar seem to be the leading production company in the world of CGI animation, they have released 11 hugely successful feature films so far and i'm sure there will be lots more to come. We have all these films at home and each one has a brilliant story line, fantastic CGI and excellent production. They are enjoyed by both adults and children alike.

Corpse Bride trailer (stop motion using puppets)

Present Stop motion animation

Wallace and Gromit "A Matter of Loaf and Death" Trailer (clay puppet stop motion)

Early CGI animation

Toy Story (disney pixar) 1995.
The first feature film to be made entirely with CGI.

Tuesday 2 November 2010

Early stop motion animation

The Insects' Christmas (1913) Original Russian Stop Motion Animation

Momotaro's Divine sea warriors 1945

The first Japanese-made feature length anime film was the propaganda film Momotaro's Divine Sea Warriors by the Japanese director Mitsuyo Seo. The film, shown in 1945, was ordered to be made to support the war by the Japanese Naval Ministry.

Walt Disney - Flowers And Trees (1932)

The first animation to use the full, three colour technicolour method.

Walt Disney's Snow white and the seven dwarfs 1937

The first animated feature film to use cel animation.

Adventures of prince Achmed

A beautiful piece of traditional animation.

Feature length films

El Apostol was the first animated feature film made in 1917 by Quirino Cristiani from Argentina, he also directed two others including peludopolis, which was the first to use syncronised sound, in 1931, but none of these survived.
The silhouette animated Adventures of prince achmed which used colour tinted scenes is the earliest animated feature film to survive, it was made in 1926 and was directed by Lotte Reiniger and Berthold Bartosch.

Early example of character animation

Gertie the Dinosaur 1914 by american cartoonist Windsor McCay